Wednesday, December 1, 2010
Player Run Cycle
So I was working on a job and had to wait for a video to render...for 19 hours. So I decided to stop putting off some art for the game and worked on this. Its just a first pass, but its also the first run cycle I've ever done. All in all, I'm pretty happy with it. I need to fix quite a few things, but I'm sure most of that will come through in the clean up stage.
On the XNA front, I'm starting to get a little anxious to start working on the game. The frustration in not having all the coding answers is starting to get to me. I'm at the point where I want to see my character run across the screen. I'm not exactly discouraged, but I need a little pick me up to keep going. I think I'm just having a hard time finding the answers I want.
At this point, I'd just like to have some video tutorials or something so I can see these things working. Plus, Torque X is not as intuitive as I'd like, but I may have jumped in too quickly on it. I'll go back and go through the tutorials and hopefully that will help with some of the problems I'm having.
Hoping to have some results soon, but will probably have to continue learning the frame work before I can get any where.