Monday, September 6, 2010
Last night I was tinkering around with the idea of all of the people having these bluish "Mortal Kombat" shadows. I had been reading up on 2d shadow creation in XNA and it shouldn't be all that difficult. My only real problem is getting it to cast on certain areas: namely, the platforms. I'll have to go on the forums and ask how to limit where the shadows land. I'll save that for further along in the development.I decided to start creating some textures to use in the game. Thought it might be a fun little side project while I'm learning the program. Hopefully, I'll be able to throw together some building designs quickly in a Sim City-ish, fill in the squares sort of way. In my quest to make things harder than they need to be, I started tinkering with the idea of adding some value transition in the tiles.
I don't think a static tile would be too bad at street level, but when the player is flying (and the camera pulls back) the patterns could get ugly. In the hopes of mixing it up, I tried to add some transitions in the light and dark areas. I'm thinking this will look better when windows and signs are added to the buildings. Also, I'm probably going to go back and make the value differences less drastic. Also, worked on and awning and was hoping to finish some random art (tree, bench, parking meter, etc). I'll post those if I get them done early.