Just looked at my blog and am a little upset that it has been so long since I've updated and more so since I've picked up my coding book. I feel like I'm so close to jumping into the beginning stages of the creating my game, but life has become real hectic.
First off, I saw this really cool video on IndieGames.com:
Adam Atomic) discussing his project, Canabalt. While his game looks great, annoyingly only taking him 5 days, I was most interested in his discussion of whether or not sound needs to contain the same retro feel as the art work. It was a topic I had spent some time thinking about in the past and was glad to see it addressed in this short.
In game news, the more I look at the blob in the previous post, the more I want to change it. It doesn't exactly have the transparent feel that I'm looking for so it may end up getting reworked. I have a tendency to stick with the first design that comes together, mostly because I struggle sometimes getting a workable piece together. I'm trying to use my new "Get it right, instead of Get it done" philosophy that I promised myself I'd do for this game.
Also, I recently purchased a used Cintiq 12WX on Ebay and am still in that half way point of excitement and buyers remorse. I've wanted one forever and finally broke down and got one. It should be in the mail soon so I'm anxious to play with it.
So, what with Madden out this week, my need to paint my bathroom, and a new work-out regiment, free time has been sparse (Yes, I understand Madden IS free time). I'm going to try and make it a point to pick up the book tomorrow.