I bumped into this article a few years ago and thought it was completely fascinating. It's a pretty thorough account of the creation of Street Fighter the Movie: The Game by one of its creators, Alan Noon. It discusses certain design decisions as well as capture sessions and difficulties with the technology. I highly recommend it. Actually, I wish I could find more frank and honest postmortems from this generation of games. I'll have to spend more time at Gamasutra and reading RetroGamer.
Also, tonight I'm hoping to sit down and finally get through the next chapter of the XNA book as well as add some new ideas to my design document. We'll have to see how the rest of the night pans out.