Tuesday, July 20, 2010
Flash Rigged Sprite Update: Success?
So a quick update on using Flash's "bone tool" for animating characters.
Not willing to let the whole "Toon Boom dropping the ball on the importer" situation slow me down, I exported the character from Toon Boom to a normal SWF file. I then loaded it into Flash and began the tedious process of naming each part of the character (again). Then, I selected all of the parts at once and used "distribute to layers" to put them all onto their own layers for use.
I was then able to start rigging the character with the virtual armature. The only real hinky part was that the layer depths change while you are rigging. This wouldn't be a big deal if I could slide them around in the layer window, but you have to use the "Bring Forward, Bring to Front, etc" functions. Didn't take forever, just longer than I would have liked.
Later this week, I'm going to try and animate hands for the character and create its "Idle Animation".