Wednesday, June 30, 2010

Focus Testing and Different Iterations

So I watched this video on 1UP today, mostly because I am extremely excited for the return of NBA Jam. I wasn't the type of person that played it for hours in the arcade, but I had a pretty good relationship with it on the SNES and played quite a bit of it there. As odd as it sounds, the game was actually a big inspiration when I started developing my Superhero game. Not in terms of play or concept, but more for the general "feel" and tone that NBA Jam had in the arcades. Just Loud, Fast, and Fun. Explosions and crowds and just a lot of big, flashy moments. At least that's how I remember it.

The reason I posted it, and what I found most interesting, was the portions where they show the earliest iterations of the game. Seeing the game's initial prototype was inspiring and makes me excited to start building up my game, but I'm trying not to get ahead of myself. I'm still pretty early in my studies, but within the next week I should be where I start building the book's practice games. I think that if I keep up this pace, I should be able to tinker with some basic level design and movement by next month. I'll probably start working together some thumbnails for the different Player Character animations so that I can get the "feel" right.

Right now I'm sketching out various "civilian" characters for the game. I'll probably post one of them in the next couple of days to show my process for turning them into sprites.

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