Friday, June 26, 2015
Last February I drew a quick sketch on the day that Leonard Nimoy passed. I came across it again and decided to do a quick paint over. Still playing around with the brushes in Manga Studio. Liking what I'm finding so far.
Music by www.bensound.com
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Wednesday, June 17, 2015
So I've decided to start a video blog to chronicle my work on the Superhero game. I watch and enjoy so many other dev videos that I thought I might as well give it a shot myself. I haven't landed on a schedule yet, but I think keeping it consistent will help me work consistently as well. At least that's the idea. It should be pretty simple. Just a screen capture of my work with me talking over it. I'm liking the time lapse program I have, so i might be using that to better illustrate my ideas. I've always been a more visual person as it is. More to come soon.
Friday, June 12, 2015
Sadly, the only real era of his work that I'm familiar with is the most recent Lord of the Rings and Star Wars movies. I've seen one, maybe two, of his Hammer films, but not as many as I should have. Either way, the guy was pretty cool and had a voice I won't easily forget.
The whole thing was done in Manga Studio. Tried using some of the watercolor brushes for the rendering. pretty happy with how they worked.
Wednesday, June 3, 2015
Scirra is running a game jam with Newgrounds this June. I've never officially competed in one before, and I've been meaning to get something finished while working on the Superhero Game, so I thought I would enter. I've been basically working on it during lunch breaks so its not going very fast. With the time constraint, I've decided to keep the major decisions to a minimum. I'm not pouring over design choices or the general look of it. I've designed a basic character and I'm moving forward. Its kind of nice to finally be decisive on a project.
The above art is some rough sketches of death animations. I've built my character in Animate Pro 3 to make animation quick, so hopefully these won't be too hard to knock out. The below art is the character. I'm going to tweak the design a bit, but I'm liking the version on the right without the lines. It will save me the time it takes to patch the left version and gives it a look similar to Flashback on the SNES that I like.
More to come soon.
Thursday, May 21, 2015
I saw a video once that said when making your first indie game to make sure to look at your game at least once a week. Boy, were they right. Having been side tracked by other projects for the last month, I'm really at a loss for what I was doing last month. I was so confused, that I actually added the new jump animation into an old version of the game.
I found the newest version, scrubbed through it, and think I know what the next step is. I'm going to take the piece of art that is used as the chest and arms when the player is holding an object, and added different animations for holding the civilians. This will help me have a consistent look and not have to re-plot an image point for different versions of that art. Might sound confusing, but I swear it will make sense in a future post.
Vacation is coming, but I'm hoping to have more shortly after.
Friday, May 15, 2015
I'm finally in the home stretch of the new jump animation. I've been trying to squeeze it in when I can, so its taking much longer than I'd hoped. Doesn't help that its been so long since I've opened Toon Boom. Either way, I'm almost there. It took some patching and corrections, some tweaking here and there, but I'm happy with it. Now to get the cape to where I want it. Normally I wouldn't have the character facing camera like that, but I want to just be able to remove the arms and place the NPC's in there. Wouldn't look right if I had him in profile. More to come as I finish.
Thursday, May 7, 2015
Made my way out to Cleveland's Drink and Draw last night. Wanted to do something quick and stylized and just tinkered with this all night. Laid a bunch of texture and effects over it once I was done. Not sure if that's cheating, but I like how it looks. Might play in this style some more.