Friday, August 1, 2014
Thursday, July 31, 2014
Dove into Toon Boom Animate Pro and worked out the run cycle. In comparison to the last one, it doesn't have that slight shoulder turn that gave it a little something extra. I'm just not sure if that's a little detail that I'm the only one who notices. I'm pretty happy with it overall. Particullarly the way just a couple of drawing swaps can simulate the arm bending across the body.
I threw both of them in Construct 2 just to see them move around. Its pretty interesting the differences. The size is the most jarring. I have a fun filled weekend planned so I probably won't be able to finish it till next week. At the moment it really just needs the cape and maybe a couple of tweaks. I'd also like to get into Construct and work in the transition from standing to running.
Wednesday, July 30, 2014
I've been doing some rethinking of the game controls as of late. At the moment, the player presses the F key to toggle flight or platforming. It works well enough, but I want to set up gamepad support and there's something weird about having a button dedicated to toggling flight. My idea was to have the player tap the Jump button to jump, but hold it to initiate flight. Kind of works in my mind, but I'm not sure how intuitive it will be. Looks like I'm going to have to jump into Construct 2 and bang out a quick test.
I'll keep you posted.
Monday, July 28, 2014
Finally finished the side view of the player and things seem to be going well. Its amazing the pace I'm moving at now that I have the pieces broken up. I thought I would attempt animating the transition from standing to run. Key Frame animation makes it pretty easy. This should also clear up the problem of the cape animating from a down position to out and waving. At least that's the hope.
If I'm lucky, I'll have the cycle completed and maybe start adding some of these into Construct 2. Fingers crossed.
Friday, July 25, 2014
I really have to thank Cartoon Smart for showing me how to do this. Ultimately, I wish I would have done the whole thing right the first time, but what can you do. Anyways, I'm starting on my side view of the character and its actually going a lot more smoothly than I would have thought. I just have to make sure that I plug the new body parts into their symbols after I draw them. I'm hoping to get this view finished tonight. I'll have to fight the urge to animate a run cycle immediately after.
Thursday, July 24, 2014
A long time ago I put my humble little character next to my first building to see how it looked. I was so proud. Now that I've decided to redesign everything, I can look back and see how much I've grown as an artist. Of course, I'll probably hate this in a couple of years too. Until then, I'm happy with the look of it. I think I've finally nailed down a size that I'm happy with.
I've also finished a few background assets (new hydrants and parking meters). I'd really like to start animating again, but I think that the need to do the rest of the "turn around" for my player template is holding me back a bit. Hopefully I can tackle that head on soon.
Wednesday, July 23, 2014
So I'm still trying to construct a building asset to have in the background. I'm building the whole thing in a more complex, but ultimately effective, way. To speed up the process, I thought I would lay a brick texture over the front of the building. After comparing with or without the texture, I saw that the textured version was 3 times the size of the other. In all honesty, I actually think the non-textured has more personality. So I think this is going to inform how I work on the assets and try and keep everything a little more stylized. It should keep my file sizes down and give it some more personality. Lets just how I can reuse them enough to help fill out the city.