Monday, July 21, 2014
I've been on a little roll here cranking out assets for the game. Nothing mind blowing, but I'm trying to work smarter this time around and build things in a modular fashion. Not just in "tiles" but in a way that I can build structures in photoshop by copying and pasting. So I'm rebuilding my first shop. I'll put up a comparison as soon as its finished.
Also, I put together an animated gif of the new idle animation. I build the character and cape separate so there isn't a definite loop in the animation. Look for more frequent updated out of me...hopefully.
Friday, July 18, 2014
Animated the cape idle using key frames and morphing in Toon Boom Animate Pro. I'm pretty happy with the results, but I wanted to have the inside of the cape be darker. I'll have to go back and re-render it. To break up the animation of the character, the body and cape are animated separately. That way you don't get the exact same loop. I put the character in with the last build to see the size difference. I'm drawing at about twice the size of the original character and liking the results. The only thing I see needed real tweaks is that the face becomes inconsistent as it animates. I'll probably go through the cycle, find a version I like, and just past it onto the rest of the animation. Hope that isn't too hard to do.
Thursday, July 17, 2014
I'm hoping to get an idle animation working soon and add in some cape animation.
More to come.
Monday, July 14, 2014
Working away on my new banner...slowly. I'm currently working on some background elements that can be slid around to give me a nice paralax effect. At least that's the idea. I should be putting this into Construct 2 soon to test it out. However, I might be tweaking the balcony as the line weight is quite a bit thicker. That probably stands out. Right?
Friday, July 11, 2014
Until I've reached shear mastery, I've been sketching out some new art assets. I pulled some photo reference for store fronts in Cleveland and used them to build a couple new standard models. I'm hoping to adjust them (signs and other flourishes) to reuse them and fill out the city a bit. The Taller buildings will all be tiled artwork to try and keep my files down. That's an entirely different beast.
Below, I have a few more environmental thingies and some character poses. My previous in game art was kind of stiff and I'm wanting to break them up a bit. So lets see if I can get some "S" curves in the mix and pretty her up!
Till next time,
Monday, July 7, 2014
I was recently asked (months ago) to participate in a gallery show at Bay Arts by my friend Erin Schechtman. The general theme of the "Old Friends Gallery Show" was to reference a beloved childrens' book. I immediately knew I wanted to do something for Grover in The Monster At The End Of This Book, I just had no idea what. Having planned on doing it at the last minute, like all of my projects, I had plenty of time to ponder my approach. The more I "pondered" the less I thought about the story and more about the title. "Monster At The End Of This Book" taken out of context sounds much more like a classic pulp novel than a children's book.
And that's sort of what happened. Here is my Pulp/Film Noire version of Sesame Street. Work in Progress below.
Till next time,
|Original Grover Sketch|
Tuesday, June 24, 2014
Its been a while since I've drawn this goon. Commission work is done, so I can start to focus back on personal projects. I know that I should make a rough prototype for my game before restarting the art, but I'd love to have another run cycle going. Oh the choices. Well, here's a quick lift pose. Trying to add some more personality to the drawings to liven things up.