Friday, July 1, 2016

Need Your Disease


With baby number 2 only days away, I came up with a side project that I'm sure I won't have time for ;-) At the very least, it will help me to stretch my animation muscles outside of the game and work more efficiently. At least that is the hope. via Need Your Disease http://ift.tt/29i7pbQ

Tuesday, June 28, 2016

Need Your Disease


Not the most flattering pose, but it is actually the wind up to an uppercut. My scant few minutes animating in Toon Boom are butting up against my lack of knowledge. Trying to get the most out of the rig I made and finding out that it doesn't work for everything. I'm trying to get quicker at just drawing the pieces I need instead of trying to force the ones I already have to work. It is taking longer than I would like. Hopefully it will be worth it in the end. #toonboom via Need Your Disease http://ift.tt/291CUoh

Wednesday, June 22, 2016

Need Your Disease


I know you're probably sick of looking at the same wall, but I got a door on there. Slowly chipping away at this on my lunch break may have worked out. I'm really starting to get the itch to animate something again. I might have to rework my rig though. I learned so much since doing the RBMC video that I think I can get better animation if I just rework some stuff. All of the art in game will stay, but I think using some more deformers will help with attacks and flying. More to come. #construct2 #gamedev #indiedev via Need Your Disease http://ift.tt/28NQYkD

Monday, June 20, 2016

Need Your Disease


Took another swing at the tiles. Added some bricks to outline the top of the windows, cut off the bottom wood extensions so they looked like they were tucked into the building while also extending out, and I did a quick dirt blotch to lay under the brick texture. I'm not in love with it, but it is way better than I've had in the past. I think I'm going to make a door and some awnings next. That will make them feel complete and I can get back to character animation and maybe some enemy stuff. More to come. via Need Your Disease http://ift.tt/28J6jpw

Friday, June 17, 2016

Need Your Disease


Solved a couple problems and new ones popped up. I'm working on doing store front windows and struggling with the having them look like they extend past the building. The assets for the window frames are on a separate tile map so I was able to just slide that layer down a few pixels and solve that problem. So it looks like I should be moving back the the shadowy blue part that is supposed to be the side of the wall. Also, The upper left corner just doesn't work for me. I need to either make a row of shallow bricks that will sit at the top of the window to frame it, or get some kind of light on the edge of the wall on the left side of the window. Might knock out a quick normal map of the brick texture and see if that solves my problem. More to come. via Need Your Disease http://ift.tt/1UT3Gzf

Thursday, June 16, 2016

Need Your Disease


Quick little update. I'm getting better at planning out my tiles and it isn't causing the head ache that it used to. The new assets definitely aren't all that I need to do, but I wanted to see them in game to test out the size. Pretty happy with the row of bricks across and the window frames for the store fronts. I might make a couple of test decals to put on the window once I get the glares moving to see how it looks. More to come soon. via Need Your Disease http://ift.tt/1Yuu59T

Wednesday, June 15, 2016

Need Your Disease


Really struggling with a way to file up store fronts. Do I just do window frames? Do I do tiles of just the borders? Do I not do tiles at all and just draw the entire thing? Maybe bigger prices that I can dress up with different overlays and tints to break them up. Who knows. It is still early on, but I got really excited after getting my windows on. The urge to complete is real. via Need Your Disease http://ift.tt/1Ys1Bxf