Wednesday, September 21, 2016

Need Your Disease


Layered animation is now working. When holding an object, the player controls the legs, a separate sprite for the torso is on top of that (made red so easier to see), and then the object being held is attached to the torso sprite. I would be over the moon happy if: 1) the Spriter Object for the civilian didn't just stop animating and 2) if the object being lifted mirrored properly the moment it is picked up. As of now it doesn't mirror right until a direction is pressed. There is still plenty more to do to fix this one little thing. Ugh. via Need Your Disease http://ift.tt/2cZV9xc

Tuesday, September 20, 2016

Need Your Disease


Oof. Tough couple of days there. I'm trying to get some of the Carrying and Civilian AI working. An internet friend was nice enough to set up some functions to help with the civilian's state machine. So then I set it up so that the players torso art will snap to place when you pick something up. Works great. Then I decided to have the Civilian/Spriter object snap to that Torso art. That didn't work as great. The civilian was always a little behind and would slide into place when the player stopped. Was bumming me out. On a whim, I decided to reorder the Torso Event and the Civilian event and now it works fine. No idea why. So my next hurdle is making sure the Civilian art mirrors when it is supposed to. Feels like it should be the easiest part, but it has been the most challenging. First it would flip only after the direction was pressed twice. Really annoying. I finally got that fixed (don't remember how) but the mirroring only happens after you start moving. I need it to happen as soon as they are picked up. Might give it another shot tomorrow. #construct2 #gamedev via Need Your Disease http://ift.tt/2cP6YnV

Friday, September 16, 2016

Need Your Disease


Happy days are here again! Had to rip out the old code and had to reimplement the "carrying" mechanic. Really a relief. Next step is to build a torso in Spriter, duplicate animations and erase the torso on those frames, pin Spriter object to new animation frames, and then set the civilians/objects to pin to a new image point in the Spriter animation. My number one fear is that you will see popping for funkiness when transitioning from a fully animated character to a hybrid. Here's hoping. #construct2 via Need Your Disease http://ift.tt/2cPndVi

Monday, September 12, 2016

Need Your Disease


Here's my entire giraffe with Randy Crider Art's dinosaur on another adventure. Felt good to paint with the Rust Belt Monster Collective again after a brief hiatus. This one actually came together much quicker than they normally do. Hopefully it is the start of a new comfort level with the paints. via Need Your Disease http://ift.tt/2cGTOs8

Sunday, September 11, 2016

Need Your Disease


I think the head is done. Came together quicker than normal. Pretty happy with it. #neocycle via Need Your Disease http://ift.tt/2c3Yc8c

Need Your Disease


Back painting with the monsters! via Need Your Disease http://ift.tt/2cw5Jfk

Friday, September 9, 2016

Need Your Disease


Played around with the indie game "Slain" and really liked the parry system. Might try to implement something similar. via Need Your Disease http://ift.tt/2c5GTVq