Thursday, April 10, 2014

New Avatar


I needed to brush up on my Manga Studio and Photoshop skills for a couple of commissions so I thought I'd make a new Twitter Avatar.  It combines my sensibilities with my unique brand of narcissism ;-)

Monday, April 7, 2014

Happy Birthday, Tim!


A quick portrait for fellow Rust Belt Monster, Tim Switalski, in celebration of his birthday.  He's a really great guy with amazing talent.  You'd do yourself a real favor by checking out his work.


Ballpoint pen on legal pad sketch, inked in Manga Studio, colored in photoshop.  WIP below.




Sunday, March 30, 2014

Rebuilding My Assets


Its kind of cool to get a second shot at the art assets I had so far.  At the moment, everything is being rebuilt at about 150% the original resolution.  Luckily, the tiles are only about 4kb each so I'm thinking the file size should still be pretty reasonable.  Also, it felt good to fix the wonky perspective problem I had before.  Even though the new version also has the wonkiness...this wonkiness is on purpose.

Saturday, March 29, 2014

Hellboy


With the recent anniversary of Hellboy, I thought I'd whip together some fanart.  Finally got some color on it.

Monday, March 24, 2014

Quick Size Comparison


Just thought I'd drop the new art into the old level to get a sense of how the scale has change...and boy has it.  Looks like everything i'll be drawing now will be roughly twice the size as before.  I guess that will provide more texture, but I'm a little worried about file sizes.  I guess I'll have to be more creative with how I use tiles and such.  Fingers crossed.

Thursday, March 20, 2014

ReplaceColor fixed, Overlays not.


I was lucky enough to get some help from Alex Falkenberg concerning my color replace problem.  Turns out that I forgot the parameter for the color variables started with 0 instead of 1.  A real rookie mistake on my part.  Luckily, Alex saw it.

Well, I really thought that would be the last of my problems, but another one popped up.  Turns out, ReplaceColor doesn't work in Construct 2 if the sprite has any change in Opacity.  Not great when you are lowering your Overlay sprite to 35% to get the look you want.  A work around is that I can put all of my overlay sprites on the same layer and lowering that layer's opacity.  The hard part there is getting the overlay sprite layer to match the main sprite layer.  Not sure how I would exactly do it.  I'm sure its not impossible, but definitely tricky.

Above, I've added a quick cape graphic to see what it would look like.  Also, put my intended overlay on the character.  I'm going to try and use Animate Pro's morph feature to do some quick animation to the cape and attach it to the player sprite.  I'll hopefully post that soon.

Wednesday, March 19, 2014

Overlay Alternative?


So, I had a person test my overlay problem on their machine and it turns out I'm NOT crazy.  So I posted my problem and the capx file on Scirra's Construct 2 forum.  I'm hoping the problem gets resolved, but I may have found an alternative if it doesn't.  I can use a black and white image and just invert it when the player turns.  Set the blend mode to Multiply and slide down the transparency slider and I've got the effect I want.  Sure I lose the lushness of a colored shadows and highlights, but it works.

I've still got my fingers crossed for a resolutions, but who knows if that will ever come.