Thursday, April 10, 2014
Monday, April 7, 2014
Ballpoint pen on legal pad sketch, inked in Manga Studio, colored in photoshop. WIP below.
Sunday, March 30, 2014
Its kind of cool to get a second shot at the art assets I had so far. At the moment, everything is being rebuilt at about 150% the original resolution. Luckily, the tiles are only about 4kb each so I'm thinking the file size should still be pretty reasonable. Also, it felt good to fix the wonky perspective problem I had before. Even though the new version also has the wonkiness...this wonkiness is on purpose.
Saturday, March 29, 2014
Monday, March 24, 2014
Just thought I'd drop the new art into the old level to get a sense of how the scale has change...and boy has it. Looks like everything i'll be drawing now will be roughly twice the size as before. I guess that will provide more texture, but I'm a little worried about file sizes. I guess I'll have to be more creative with how I use tiles and such. Fingers crossed.
Thursday, March 20, 2014
Well, I really thought that would be the last of my problems, but another one popped up. Turns out, ReplaceColor doesn't work in Construct 2 if the sprite has any change in Opacity. Not great when you are lowering your Overlay sprite to 35% to get the look you want. A work around is that I can put all of my overlay sprites on the same layer and lowering that layer's opacity. The hard part there is getting the overlay sprite layer to match the main sprite layer. Not sure how I would exactly do it. I'm sure its not impossible, but definitely tricky.
Above, I've added a quick cape graphic to see what it would look like. Also, put my intended overlay on the character. I'm going to try and use Animate Pro's morph feature to do some quick animation to the cape and attach it to the player sprite. I'll hopefully post that soon.
Wednesday, March 19, 2014
So, I had a person test my overlay problem on their machine and it turns out I'm NOT crazy. So I posted my problem and the capx file on Scirra's Construct 2 forum. I'm hoping the problem gets resolved, but I may have found an alternative if it doesn't. I can use a black and white image and just invert it when the player turns. Set the blend mode to Multiply and slide down the transparency slider and I've got the effect I want. Sure I lose the lushness of a colored shadows and highlights, but it works.
I've still got my fingers crossed for a resolutions, but who knows if that will ever come.