Friday, September 4, 2015
Finally starting to implement some new flight animations. Namely, the ones when the player is flying fast. It may look like I just tipped the sprite (because I did) but I've also started making transition animations so that they smoothly tip and kick into high speed. I'm pretty happy with it even though it brought out a problem I wasn't aware of. My idea was to have the arms outright when flying down. But you can't really do that for half the angles because the arm just pops out. Haven't quite figured that one out yet. More to come!
Monday, August 17, 2015
The Construct 2 "Underground" Game Jam is less than a month away and I'm still putzing away on the game. I have most of the mechanics in, but for some reason I went back to the art. Probably because I'm an artist. Who knows? This will be my final pass at the tile art. It has been a real learning experience and something I will never take for granted again. Hopefully I'll have some more animation in there soon.
Friday, August 7, 2015
I'm really loving Pyxel Edit for the tile work. Its really streamlined everything and gotten me excited about the building tiles for my superhero game. The work area is on the left side of the picture and a quick test in Construct 2 is on the right. The pathfinding seems to be working well. I'll probably have to shrink the tiles down by half, but that should be easy enough. Can't wait to get some other functionality in there. More coming soon.
Thursday, August 6, 2015
I realized I hadn't posted anything in a while. As always, its not from being lazy. Its because I'm busy. I guess I had it in my head that I would be all secretive, but I doubt it will hurt to show my work as I go along.
Scirra recently announced a 6 week game jam with the theme "Underground". After bouncing around a few ideas, I came up with the above sketch. You basically work on a farm and try to hit a ground hog with a cannon as it travels underground snatching up vegetables.
This one is a little bit of a stretch for me as I've never really played with the pathfinding behavior. It seems to be working though. I have a prototype working where the ground hog will randomly pick a carrot and move towards it. I need to adjust that to have the ground hog eat the carrot and then "on carrot destroyed" pick a new carrot and move there.
I'm still playing around with some variables: Possible limited shots, items to help direct the ground hog or cut it off, different types of ground hogs, and quite possibly randomizing the levels. Thought that will probably be a feature I add after the competition if I decide to put it on a store.
Last night was some tile work (which I really struggle with). I think I finally got the hang of it, but it just doesn't come as easy as I like. More to come soon.
Monday, July 20, 2015
Watched some wrestling on break and let it pollute my mind. I've been thinking about combat and how I'd like some interesting grapples. Spriter will let me animate the same grapple animation for all enemies so anything I do to one will transfer to all. There's the opportunity to get creative with it if I'm willing to put the work in. Well, that and if I can choreograph my player sprite animation with the Skeletal NPC's walking around. I downloaded some footage of Fire Pro Wrestling Returns and have been going through that to kind of break down what they're doing. Its really impressive to see what they get away with.
I think I'll check our Mark of the Ninja next. I'm interested to see how they work and if I should make many more character assets. More to come.
Friday, July 17, 2015
So I've started working on my first alternate Civilian outfit to figure out the best way to implement in Construct 2. I might just do a few different versions to see if the randomization works. Couple of things that I'm noticing:
1) I need to put the collar on the neck sprite and not the shirt.
2) I can only have one object per sprite because I'm applying a tint to the whole thing. I can't have a short sleeve and an arm poking out because it will tint both the same color.
These are smaller things that I'll have to remember going on. Shouldn't be too much of a problem. More to come soon.
Wednesday, July 15, 2015
Another Rust Belt Monster mural is in the books. This time we were down at the Playhouse Square in Cleveland for the Tri-C Jazz Fest. Great music, pretty good food, and beautiful weather made the day memorable. Not sure why I decided to draw a koala bear on a keyboard, but it probably has something to do with visiting the Cleveland Zoo 4 days before. The guitar player? He was a mix of watching Fantasia's Symphony in Blue right before driving to the event. This was the most work I've done on a mural in a long time and I'm pretty happy with how they turned out.
Keyboards by Tim Switalski and Flowers by Erin Caruso
More to come soon.