Friday, March 7, 2014
So... I may have been thinking way too hard when it came to getting art from Toon Boom Animate Pro shrunken to look like retro arcade graphics. While I still plan on doing an overlay for shadows and lighting effects, the separating of line art and fills may have been overkill. For the last couple weeks, I've been trying to perfect compositing the two in Photoshop. Animate Pro has a nice feature where it can render without Antialiasing so you don't get the blurry gradations between colors. Photoshop has an option in it's image resizing that preserves hard edges.
So I finally decided to just try exporting my actual art without the smoothing and resize it. Turns out it works beautifully. I'm a little bummed that I spent so much time trying to figure out the other method, but I'm pretty relieved that it worked. Looking at the model now, I'm seeing some proportional problems, but that shouldn't be too hard to fix.
I'm really itching to animate, so maybe I'll do that next.
Edit: Did a quick test to see what an Overlay layer would look like on my sprite.
Thursday, March 6, 2014
Tuesday, March 4, 2014
I'm working on finishing up the final character design and run some test on my whole Overlays In Construct 2 thingy. I'm putting in my 3 quarters turn from yesterday's model sheet as the head and figuring out how the colors will react to the overlaying colors. I'm also working on a way to make the armor seem shinier than the rest of the player. I can designate an area will a color I never use, like magenta, in the parts that will be shiny. When the player is facing the direction of the light source, I turn it white (or something lighter). When he's turned away, I'll tun it to the base color of the armor. I was going to do a version a section of "shine" when the player is not facing the light, but I don't think there is enough unshadowed character to squeeze in that "shine".
I'm hoping to run a quick mock up tomorrow in Construct 2 to make sure that the Overlay will move at the same speed as the player art. Fingers crossed.
Monday, March 3, 2014
Boy are these challenging. Not just the act of turning a character, but add on top of it the fact that I'm really just drawing my face...well, its not fun. Because I couldn't find any photo reference I liked, I decided to take advantage of my webcam and take some pics in the appropriate poses. Its pretty unbearable to look at. Good thing I'm going for a different "type" to better contrast against the other superheroes in the area.
Next step is to do a turnaround for the body and maybe a more simplified version of the head. After all, I'm probably going to have to draw it a lot.
Friday, February 28, 2014
No real updates today, but I wanted to share a whole bunch of Construct 2 inspiration for those looking for something to aspire to. The Next Penelope looks pretty amazing. At first glance, I thought I was looking at a full 3D game. At second look, its just a good use of perspective and probably some prerendered objects. Definitely worth a look.
Thursday, February 27, 2014
I'm almost got all of the kinks out, but its not as perfect as I'd like. The good news is that I have it working. And that's what's important, right?
Currently, I'm drawing my character in a 600x600 pixel box that I shrink down to 180 by 180. I do a separate pass for just my fills and one pass for my lines. I lay the lines on top of the fills and drop the transparency to 60%. That would be all well and fine, but the black lines don't completely transfer once shrunk so I have to expand the ink lines by a pixel on each side in photoshop before the shrink. That also causes some of the black to bleed past the edge of the fills which is no good at all. So I've figured out that I can select the transparency on the Fills layer and use it to subtract all of the excess black lines.
For fun, I included the old character art so that you can see the new size difference. Its quite a bit bigger and I haven't even drawn the head! At the this point, each frame is only 2 kb and I don't expect it to get much bigger when I finish.
I'll post more as I finish.
Wednesday, February 26, 2014
It has been at least 6 months since I've done any live, live drawing. Oh sure, I've done the occassional rough sketch of a reference photo, but as far being in the room, it had been too long. I'm sure I said it before on this blog, but life drawing is important. And I can't think of anywhere I'd rather practice life drawing than at Dr. Sketchy. Look online. I'm sure there's one in your town.
|Half and Half project with fellow Monster, Craig Worrell|